![]() ![]() This option is available only when you are extruding at least two separate regions that face different directions. Individual in another feature that changes the way the Extrusion will apply to the object. Otherwise, you will create a regular, negative Extrusion. For this option to work as intended, you have to set the Extrusion to match the size of the object. It will appear only when you set Extrusion with negative values, and by enabling it, you will be able to cut a hole in the object. It works similarly to the Inset tool that you can read more about here.Ĭut Intersection is a rather straightforward feature. Instead of extruding the object inwards or outwards, by enabling this option, you will extrude its regions to the sides, as shown in the graphics above. Side Extrusion is the second setting that changes the way the Extrusion will apply to the object. Once again, you can use positive values to extrude the object outwards or use negative ones to extrude it inwards. By enabling this option, you will Extrude the object based on the direction of the vertice's normals, as shown in the graphic above. Vertex Normals is the first setting that changes the way the Extrusion will apply to objects. After selecting a region or regions that you want to modify, you can either drag them with the help of the Gizmo or type in the values into the text boxes to extrude the selected region with the typed value. Then, you can select the parts of the object that you want to extrude.Įxtruding a region works exactly the same as extruding the object itself does. In the Right Side Panel, you will find an Interactive Rectangle, where you can enter one of the following selection modes: Face, Vertex, and Edge. SelfCAD allows you to not only extrude the object itself, but you can also extrude some of its regions. In the following paragraphs, we will cover additional settings to customize the Extrusion even further. You can use positive both and negative values to achieve different effects: by using negative values, you'll extrude the object inwards, and by using the positive ones, you'll extrude it outwards. Extrusion, in its basic setting, will modify each of the polygons of the figure. The second option is to type in the value directly into the text-box or to move the slider next to it to customize it. ![]() The first option to do so is by dragging the Gizmo mentioned in the previous paragraph. There are two ways to extrude the object. Activating the Extrusion tool will also enable the Gizmo that you can use to Modify the object. This way, you’ll open a Tool Setting Panel with all of the customizable options for this tool on the left side of your screen. Once the object is selected, you can activate the Extrusion tool by selecting it from the Modify drop-down list or use a shortcut by pressing the ‘M+E’ combination on your keyboard. The second option has an in-built search engine, which is extremely useful when you are working with multiple objects. ![]() You can select objects by either left-clicking on them in the workspace or by selecting them in the Object Management section, in the right-side panel. The first step of using any modeling tool is selecting the object on which you want to use it.
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